Verity's Game Player Count and Stats Tracker
Daily-tracked stats for Verity's Game: visits, concurrent players, favorites and ratings with dated Roblox API snapshots.
Numbers on this wiki come from somewhere specific: the official Roblox games API. This page is where we keep the dated snapshots, so claims like “the game is still accelerating” can be checked against a number and a day. For the game’s systems rather than its stats, start with What Is Verity’s Game?.
How is the game performing right now?
The latest snapshot, taken October 4, 2026 from the Roblox games API:
| Metric | 2026-10-04 snapshot |
|---|---|
| Total visits | 17,009,438 |
| Concurrent players | 2,868 |
| Favorites | 58,078 |
| Rating | 39,340 up / 9,379 down (80.8% positive) |
| Server size | 5 players max |
| Last game update | 2026-10-03 (one day prior — still patched, a month in) |
Thirty days after launch, the game has passed 17 million visits and is still being patched — concurrent play holds in the high 2,000s (roughly 570 full 5-player servers at snapshot time), and the rating has stabilized at ~80.8% positive across ~48,700 votes.
How fast is it growing?
Latest window, against the October 2 snapshot:
| Metric | 2026-10-02 | 2026-10-04 | Change |
|---|---|---|---|
| Visits | 16,402,876 | 17,009,438 | +607K in two days (~303K/day) |
| Concurrent players | 1,804 | 2,868 | +59% |
| Favorites | 56,605 | 58,078 | +1,473 |
| Positive rating share | 80.6% | 80.8% | flat |
The settling has leveled off rather than deepened: the daily visit rate stopped halving (~280K/day last window, ~303K/day now), concurrent play bounced back above its day-28 dip, and the rating is pinned at ~80.7%. For a game a month past launch, that reads as a game finding its steady state rather than fading — the top of funnel still widening, the live crowd holding. It matches what the ecosystem context shows for Slime Time Studios’ previous breakout (Break a Lucky Block!, 587M+ lifetime visits): these games burn hot, then settle.
What has the full launch window looked like?
- September 4, 2026 — game created (Roblox API creation timestamp, universe 10765078176).
- September 18 (day 14) — 7.26M visits, ~6.4K CCU across an estimated 1,300+ running servers, 26.4K favorites, 82.5% positive.
- September 19 (day 15) — 8.1M visits, 8.6K CCU, 29.5K favorites, 82.1% positive, same-day update shipped.
- September 21 (day 17) — another deploy ships (Roblox
updatedtimestamp). - September 23 (day 19) — 12.1M visits, 3.8K CCU, 43.5K favorites, 80.8% positive.
- September 26 (day 22) — another deploy ships (Roblox
updatedtimestamp). - September 29 (day 25) — 15.6M visits, 3.2K CCU, 54.4K favorites, 80.4% positive.
- October 1 (day 27) — another deploy ships (Roblox
updatedtimestamp). - October 2 (day 28) — 16.4M visits, 1.8K CCU, 56.6K favorites, 80.6% positive.
- October 3 (day 29) — another deploy ships, 20:10 UTC (Roblox
updatedtimestamp). - October 4 (day 30) — 17.0M visits, 2.9K CCU, 58.1K favorites, 80.8% positive.
Why does the wiki track these numbers?
Because the search ecosystem around this game is full of stale or inflated claims, and a wiki’s job is to be checkable. Every number above has a date and a source (the public games.roblox.com API), and snapshots are refreshed as we re-measure — when the numbers move, this page moves with them. Related reference pages: the Update Log for patch-level changes, How to Survive Verity for gameplay, and the beginner guide if the stats convinced you to try it.
Does high traffic mean the game is good?
It means the game is sticky — even the day-30 snapshot puts ~2,900 concurrent players on 5-player servers, roughly 570 full servers at once. The ~80% positive rating across a large sample is the quality signal; the concurrent count is the momentum signal. Whether the loop holds past the novelty window is the open question this tracker exists to answer: the same studio’s Brainrot Royale collapsed to roughly 64 concurrent players within seven weeks, while Break a Lucky Block! stayed alive for months. Which curve Verity’s Game follows is visible in future snapshots — and the developer is still shipping: the October 3 deploy landed twenty-nine days after launch.
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