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Verity's Game Update Log: Every Dated Change We Can Verify

A living changelog for Verity's Game — launch dates, studio moves and content updates, each entry carrying the date we verified it.

9/18/2026 VG Wiki Team Last updated: 10/4/2026 6 min read
Verity's Game Update Log: Every Dated Change We Can Verify

This is a living page. Verity’s Game updates fast and documents nothing — so this log is the changelog the game does not ship. Every entry below carries the date it was verified, and entries are only added when they can be checked against the game itself, Roblox’s data, or the studio’s activity.

Why is there no official patch notes page?

Because there is no official anything. As of September 18, 2026, Slime Time Studios publishes no public channel for this game: no Discord link on the game page, no announcements board, no Trello, no social accounts, no group posts. The studio’s communication strategy is the game client itself. That is unusual for a game at this scale, and it is exactly why a tracked log has value here — the codes question has the same root cause.

Verified timeline

Newest first. “Verified” means we confirmed it against Roblox’s own data for the game or direct observation — not secondhand claims.

Date Event How verified
2026-10-03 Game updated again — a deploy 29 days after launch (20:10 UTC); still no badges, still no public channel. Day-30 stats: 17.0M visits, ~2.9K concurrent, 80.8% positive Roblox game API (updated timestamp + games/badges endpoints, verified Oct 4; stats tracker)
2026-10-01 Game updated again — a deploy 27 days after launch (15:53 UTC); still no badges, still no public channel Roblox game API (updated timestamp, verified Oct 2)
2026-10-02 Post-launch mechanics verified on public gameplay footage: the ANGER meter’s escalation (“SOMETHING IS COMING” ~84% → night + “SOMETHING IS HERE” at 100%), the SAFE ZONE, the base/treadmill/upgrade loop, the SELL dialog, FUSE MACHINE (0/3), TRADING NOW AVAILABLE billboard, FREE NERDITY group reward, and prefixed Verity variants (BIG/GOLD/DIAMOND/TITAN) Frame-verified from public gameplay video, Sept 29 upload — new Mechanics section
2026-09-26 Game updated again — a deploy 22 days after launch (~21:37 UTC); still no badges in the game’s records, still no public channel Roblox game API (updated timestamp, verified Sept 27)
2026-09-21 Game updated again — another deploy 17 days after launch; visits cross 12M Roblox game API (updated timestamp, verified Sept 23; stats tracker)
2026-09-19 Game updated again — Roblox’s data shows a same-day update, 15 days after launch; visits cross 8M Roblox game API (updated timestamp, checked same day; stats tracker)
2026-09-18 Game actively updating — Roblox’s data shows updates shipping through this day, two weeks after launch Roblox game API (updated timestamp, checked same day)
2026-09-14 onward First wave of small-creator gameplay videos, including a documented grab bug (“OP BUG…”, posted Sept 14) Public video postings with dates
2026-09-13 Last content update before our check window, per community tracking — treat the 9-18 API timestamp as possibly a minor edit on top Community-tracked snapshot, Sept 18 source check
2026-09-10 Studio launches second Verity title: Survive VERITY, a survival companion game — see Survive VERITY Explained Roblox game creation date on the studio’s catalog
2026-09-04 Verity’s Game launches — box-stealing tycoon, 5-player servers, no badges, no codes Roblox game API (created timestamp)
2026-07 ~ 08 The Verity meme peaks (ThatMob’s “Something” series and the official song) and the Roblox Verity-game wave begins; this game is announced by nothing but its arrival Meme/content timeline, covered in What Is Verity’s Game?

Growth snapshots

Context for the timeline — how big the game was when we checked (each row is a verified snapshot, not a projection):

Snapshot Visits Concurrent players Favorites Like ratio
2026-10-02 (day 28) 16.40M ~1.8K 56.6K 80.6%
2026-09-29 (day 25) 15.56M 3,230 54.4K 80.4%
2026-09-23 (day 19) 12.11M 3,816 43.5K 80.8%
2026-09-19 (day 15) 8.10M 8,600 29.5K 82.1%
2026-09-18 (day 14, two pulls ~30 min apart) 7.24M → 7.26M ~6.4K 26.4K ~82%

Visits kept compounding — +0.84M in three days since the day-25 row (~280K/day, still decelerating but far from flat) — while concurrent play has settled into the low-thousands range and the rating has stabilized at ~80.5%. The top of funnel is still widening; the moment-to-moment crowd has stabilized rather than collapsed. Which direction the next window resolves is exactly what the stats tracker exists to watch.

How we track updates

No official channels means triangulation, and every method is one you can repeat:

  1. Roblox’s game data — creation/update timestamps, description edits, player counts. This is the ground truth for “did the game change.”
  2. The studio’s catalog — Slime Time Studios’ game list shows new launches and which titles get continued updates (their update history is how we know they support hits hard — see What Is Verity’s Game?).
  3. Community gameplay videos — dated, public, and the fastest signal for new boxes, mechanics changes, and bugs like the grab exploit documented in Strength and Grab Explained.

Spotted a change we have not logged? The contact page is the fastest way to flag it — dated, verifiable reports get added same-day.

What we are watching next

  • A codes system. The most likely post-launch addition for a tycoon at this scale; the day it exists, Are There Verity’s Game Codes? flips from “no, and here’s proof” to a real codes page.
  • Badges. Zero at launch; achievement lists are the other classic retention bolt-on.
  • Grab-bug patch. The low-Strength grab exploit (see Strength and Grab Explained) is exactly the kind of thing a two-week-old, actively-updating game patches without announcement.
  • Survive VERITY crossover. Two games, one studio, one meme — if the studio links them (shared boxes, shared events), it lands here first.

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